![]() Worst of all, you can take a ton of damage here with minimal consequence. I wouldn't know I was even taking damage if not for the big "multiplier lost" messages. Sound design is incredibly weak, with loud, annoying cannon fire once you upgrade your tank, dull music, and no decent sound indicator when you take a hit from an enemy. The graphics are flashy but unclear, with mostly boring enemy design (the best ones just look like modified Invaders) and bullets that blend in with the background far too closely in some stages. I wish it were otherwise, but Titan Attacks! is an awful Space Invader type shooter. I've got no issues with someone essentially remaking Space Invaders in their own image the original version's one of my favorites, but I'm always happy to see a new take on it. Its presence in pop culture and in game design philosophy makes it one of the most important games of all time, and it's been oft imitated. It's incredibly simple and straightforward, with clear scoring, a difficulty level that ramps up quickly, and memorable art design. Space Invaders has been an iconic arcade mainstay since its initial release in 1978. ![]() Titan Attacks! is almost a perfect storm of "what not to do in an arcade game." It runs well and its core game mechanics are fine on the surface, but once I spent more than a few minutes with it, I quickly grew bored. Titan Attacks! takes the basic Space Invaders formula of shooting down perpetually descending waves of monsters, gives it flashy visuals, and updates it with pop gaming trends like stat building. Indie developer Puppy Games' PC/PS3/4/Vita title Titan Attacks! sounds like a game tailored directly to my tastes: I love old score attack arcade games, Space Invaders, and hyper retro revivals, from true sequels like Pac-Man CE to spiritual sequels like Resogun. ![]()
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